Search found 73 matches
- Sun Aug 25, 2019 5:13 am
- Forum: Dialogue System for Unity
- Topic: Editing RTL texts
- Replies: 5
- Views: 490
Editing RTL texts
Hi Tony, The letters of RTL texts like Farsi or Arabic are shown separated in editor and it's a little hard to read and edit them. like the picture below: DialogueManagerFarsiProblem.jpg They should be something like this: آره، حتما! ولي اول بايد يک دارگ جادوگر رو به اينجا بياري تا اين جادو رو از بي...
- Sun Aug 25, 2019 5:07 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2244
Re: Import main language edits from Localization import
I'm still waiting for version 2.1.11
Is there any hope?
Is there any hope?
- Fri Aug 16, 2019 11:22 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2244
Re: Import main language edits from Localization import
I'm still waiting for version 2.1.11 and your patch
- Sat Aug 10, 2019 2:35 am
- Forum: Dialogue System for Unity
- Topic: How to change variables through script
- Replies: 3
- Views: 1255
Re: How to change variables through script
Thanks. That worked
For getting dialogue text, I use this code:
Should I change it too? Or it's okay?
For getting dialogue text, I use this code:
Code: Select all
DialogueManager.MasterDatabase.GetConversation (...).GetDialogueEntry (...).currentDialogueText;
- Fri Aug 09, 2019 1:10 pm
- Forum: Dialogue System for Unity
- Topic: How to change variables through script
- Replies: 3
- Views: 1255
How to change variables through script
Hi. I'm trying to change a variable with this code. The variable changes but when I try to use conditions based on this variable, it doesn't work fine! The variable shows that it's true but the condition recognize it false! for (int j = 0; j < DialogueManager.MasterDatabase.variables.Count; j++) { i...
- Tue Aug 06, 2019 11:37 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2244
Re: Import main language edits from Localization import
Thanks a million.
- Tue Aug 06, 2019 11:17 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2244
Re: Import main language edits from Localization import
I've made some changes in the source files a few month ago (And honestly I can't remember which files!) So I'm afraid of updating. Cause now everything works fine. Is it possible to give me an instruction on how to have just this ability? or can you give me an update just for importing edits on main...
- Tue Aug 06, 2019 9:22 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2244
Re: Import main language edits from Localization import
I asked two questions in two topics and you said you'll solve them in next update. When can I expect this new update?
- Tue Aug 06, 2019 5:41 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2244
Import main language edits from Localization import
Hi I was working on localization of my game and I noticed when I export my conversations from "Localization Export/Import" menu, it just import localized texts and not the edits that I've done on main texts. Is it possible to import the main dialogue texts too? Or at least exporting the al...
- Tue Aug 06, 2019 1:26 am
- Forum: Dialogue System for Unity
- Topic: Add shortcuts to Point-and-Click Sequencer Wizard
- Replies: 5
- Views: 769
Add shortcuts to Point-and-Click Sequencer Wizard
Hi
I wanted to know if there's any way to add my sequence shortcuts to Wizard menu instead of typing them by {{}}
I wanted to know if there's any way to add my sequence shortcuts to Wizard menu instead of typing them by {{}}