Search found 73 matches
- Sun Sep 15, 2019 1:24 am
- Forum: Dialogue System for Unity
- Topic: Problem with cinemachine
- Replies: 1
- Views: 367
Problem with cinemachine
Hi Tony, Because of some problems, I deleted my library folder (of unity) and after that I went into some problems with Dialogue Manager. After enabling Cinemachine support, I got this error: Assets\Plugins\Pixel Crushers\Dialogue System\Wrappers\Options\Cinemachine\CinemachineCameraPriorityOnDialog...
- Mon Sep 09, 2019 10:05 am
- Forum: Dialogue System for Unity
- Topic: Set camera to follow head
- Replies: 6
- Views: 639
Re: Set camera to follow head
I tried your solution and it works. thanks
and a small another question:
How can I change the sequence command from the code?
Because I don't wanna use default sequence for some objects and prefer to set it via code.
and a small another question:
How can I change the sequence command from the code?
Because I don't wanna use default sequence for some objects and prefer to set it via code.
- Thu Aug 29, 2019 9:55 am
- Forum: Dialogue System for Unity
- Topic: Set camera to follow head
- Replies: 6
- Views: 639
Re: Set camera to follow head
Thank you Tony. It sounds a good solution. I should try it.
- Sun Aug 25, 2019 12:05 pm
- Forum: Dialogue System for Unity
- Topic: Set camera to follow head
- Replies: 6
- Views: 639
Re: Set camera to follow head
I think your solutions don't work.
Because not all the NPC characters are seated, so I can't use default camera angle for all NPCs.
Also there are lots of NPCs, so I can't use a unique object name for default camera.
Because not all the NPC characters are seated, so I can't use default camera angle for all NPCs.
Also there are lots of NPCs, so I can't use a unique object name for default camera.
- Sun Aug 25, 2019 12:00 pm
- Forum: Dialogue System for Unity
- Topic: Add shortcuts to Point-and-Click Sequencer Wizard
- Replies: 5
- Views: 769
Re: Add shortcuts to Point-and-Click Sequencer Wizard
Thanks. That would be great.
- Sun Aug 25, 2019 11:18 am
- Forum: Dialogue System for Unity
- Topic: Set camera to follow head
- Replies: 6
- Views: 639
Set camera to follow head
Hi Tony, Using different camera angles for sitting positions or positions with different heights is a bit annoying. I wanted to know if there's a way to set a child of Speaker For example the head of main object as the subject for Dialogue camera to follow? I used this code: DialogueManager.StartCon...
- Sun Aug 25, 2019 10:40 am
- Forum: Dialogue System for Unity
- Topic: Editing RTL texts
- Replies: 5
- Views: 489
Re: Editing RTL texts
Honestly all the plugins that I used, they were fixing the text just in runtime. Only TextMesh pro is showing the RTL texts in the correct way in editor.
- Sun Aug 25, 2019 10:37 am
- Forum: Dialogue System for Unity
- Topic: Add shortcuts to Point-and-Click Sequencer Wizard
- Replies: 5
- Views: 769
Re: Add shortcuts to Point-and-Click Sequencer Wizard
It will good if you add a part to Dialogue Editor, like Actors or Variables section to add sequencer shortcuts. And then a feature to access them through a drop down menu next to Point-and-Click Sequencer Wizard
- Sun Aug 25, 2019 9:45 am
- Forum: Dialogue System for Unity
- Topic: Import main language edits from Localization import
- Replies: 16
- Views: 2243
Re: Import main language edits from Localization import
That's great. Thank you
- Sun Aug 25, 2019 9:44 am
- Forum: Dialogue System for Unity
- Topic: Editing RTL texts
- Replies: 5
- Views: 489
Re: Editing RTL texts
Yes, Making it right to left is a part of problem. But also some letters connect to the others (Not all of them!) It's a bit complicated and more than my knowledge. Maybe implementing a free rtl text plugin into it, can help.