Hi
I'm using TextMeshPro and added Farsi language (it's an rtl language). When I change the subtitle color from Dialogue Actor component. It changes if it's English. But when I use Farsi, it doesn't change! Do you know that what's the problem?
Search found 73 matches
- Wed Jan 29, 2020 4:00 am
- Forum: Dialogue System for Unity
- Topic: Changing subtitle color for new languages
- Replies: 19
- Views: 1627
- Mon Dec 09, 2019 9:22 am
- Forum: Dialogue System for Unity
- Topic: Black screen on Android after adding Dialogue Manager prefab
- Replies: 11
- Views: 976
Re: Black screen on Android after adding Dialogue Manager prefab
That worked Tony. Thanks a million
This black screen was like a nightmare for me!
This black screen was like a nightmare for me!
- Mon Dec 09, 2019 8:58 am
- Forum: Dialogue System for Unity
- Topic: Black screen on Android after adding Dialogue Manager prefab
- Replies: 11
- Views: 976
Re: Black screen on Android after adding Dialogue Manager prefab
I already have a link.xml file in my root assets folder, with these lines of code: <linker> <assembly fullname="mscorlib"> <namespace fullname="System.Security.Cryptography" preserve="all"/> <namespace fullname="System.IO.Directory" preserve="all"/> ...
- Sun Dec 08, 2019 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Black screen on Android after adding Dialogue Manager prefab
- Replies: 11
- Views: 976
Re: Black screen on Android after adding Dialogue Manager prefab
Found it in the folder : Plugins/Pixel Crushers/Dialogue System/Templates/Link Should I move it to Templates folder? It's also different from what you wrote: <linker> <assembly fullname="Assembly-CSharp-firstpass"> <namespace fullname="PixelCrushers.DialogueSystem" preserve="...
- Sun Dec 08, 2019 12:35 pm
- Forum: Dialogue System for Unity
- Topic: Black screen on Android after adding Dialogue Manager prefab
- Replies: 11
- Views: 976
Re: Black screen on Android after adding Dialogue Manager prefab
No. I don't have any file with the name "Link.xml" in my assets
- Sun Dec 08, 2019 11:43 am
- Forum: Dialogue System for Unity
- Topic: Black screen on Android after adding Dialogue Manager prefab
- Replies: 11
- Views: 976
Re: Black screen on Android after adding Dialogue Manager prefab
I tried to build in a new project and I got black screen again! But I found out that if I disable Managed Stripping level, there won't be any black screen. I hope you'll be able to find the reason.
- Sat Dec 07, 2019 10:51 am
- Forum: Dialogue System for Unity
- Topic: Black screen on Android after adding Dialogue Manager prefab
- Replies: 11
- Views: 976
Black screen on Android after adding Dialogue Manager prefab
Hi Tony I'm using Unity 2018.3 and recently get a black screen on scenes that I added Dialogue manager prefab. When I touch the black screen on my android device, game crashes. Even if I de-active the prefab, it gives me black screen. It just works fine if I delete the Dialogue manager prefab from t...
- Mon Sep 30, 2019 12:44 pm
- Forum: Dialogue System for Unity
- Topic: Add animation to camera angle
- Replies: 1
- Views: 232
Add animation to camera angle
Hi Tony,
I wanted to add animation to some camera angles. For example having a shaking effect when NPC says a dialogue with anger. Is it possible? Because I couldn't find any way to add animation to Dialogue camera.
I wanted to add animation to some camera angles. For example having a shaking effect when NPC says a dialogue with anger. Is it possible? Because I couldn't find any way to add animation to Dialogue camera.
- Thu Sep 26, 2019 2:50 pm
- Forum: Dialogue System for Unity
- Topic: Change camera angle based on Animator state
- Replies: 3
- Views: 371
Re: Change camera angle based on Animator state
It works but if I use it with a camera delay, like this:
Code: Select all
AnimatorPlay(think,,0.5,);
Camera(default)@0.1;
- Wed Sep 25, 2019 2:25 pm
- Forum: Dialogue System for Unity
- Topic: Change camera angle based on Animator state
- Replies: 3
- Views: 371
Change camera angle based on Animator state
Hi Tony I'm trying to change camera angle based on Animator state. For example having a zoomed angle when Player plays angry animation and etc... I tried to edit "DefaultCameraAngle" script by adding these codes: void OnConversationLine(Subtitle subtitle) { if (GetComponent<Animator>().Get...