Search found 20815 matches

by Tony Li
Sun Jan 18, 2015 9:14 am
Forum: Dialogue System for Unity
Topic: Fount Change?
Replies: 11
Views: 2522

Fount Change?

Hi,



It's not difficult to do, but it'll require a couple lines of code. What GUI system are you using?
by Tony Li
Sun Jan 18, 2015 9:10 am
Forum: Dialogue System for Unity
Topic: CSV Export, to CSV Import = Conditions and Scripts switched around.
Replies: 1
Views: 626

CSV Export, to CSV Import = Conditions and Scripts switched around.

Hi, Sorry, that's a straight up bug. I just fixed it in patch 1.4.3a, which you can get on the customer download site. If you need access, please PM me your Asset Store invoice number. If possible, please use the Chat Mapper XML exporter and importer. The CSV format omits some field types, such as p...
by Tony Li
Sun Jan 18, 2015 8:30 am
Forum: Dialogue System for Unity
Topic: Two small problems with Auto Focus that I'd appreciate some help with.
Replies: 1
Views: 625

Two small problems with Auto Focus that I'd appreciate some help with.

Hi, For Problem 1, please import this updated Unity UI Support package. It contains the following changes, which will also be in the upcoming v1.4.4: When Auto Focus is ticked, the first response button is auto-focused instead of the last. UpdateLocalizedUILabels has an option to automatically save ...
by Tony Li
Sat Jan 17, 2015 11:47 am
Forum: Dialogue System for Unity
Topic: 2D On Use Trigger Help
Replies: 5
Views: 1158

2D On Use Trigger Help

Happy to help! :-)
by Tony Li
Sat Jan 17, 2015 10:33 am
Forum: Dialogue System for Unity
Topic: 2D On Use Trigger Help
Replies: 5
Views: 1158

2D On Use Trigger Help

Better yet, import this package. It contains an updated Selector that will be in v1.4.4. Inspect your Selector and change "Run Raycasts" to "In 2D".
by Tony Li
Sat Jan 17, 2015 9:27 am
Forum: Dialogue System for Unity
Topic: 2D On Use Trigger Help
Replies: 5
Views: 1158

2D On Use Trigger Help

Hi, It's good to know that it works with "On Trigger Enter", "On Start", and "On Enable". This means the rest of the Conversation Trigger is set up right. So we just need to look at the trigger-firing part. The "On Use" trigger fires when the GameObject receiv...
by Tony Li
Fri Jan 16, 2015 6:12 am
Forum: Dialogue System for Unity
Topic: Default Use message does not dissapear durig the conversation
Replies: 2
Views: 746

Default Use message does not dissapear durig the conversation

Hello!



Use Set Component Enabled On Dialogue Event to disable the Selector during conversations.



Complete instructions are here: How to Set Up the Player (PC).
by Tony Li
Thu Jan 15, 2015 9:06 am
Forum: Dialogue System for Unity
Topic: Multiplayer Dialogue
Replies: 2
Views: 1113

Multiplayer Dialogue

Hi, The Dialogue System doesn't provide specific features to help with multiplayer, but it doesn't get in the way, either. The UI subsystem is independent of the back-end data subsystem. For the data part, define a variable named "Role" (for example) in your dialogue database. In the NPC d...
by Tony Li
Wed Jan 14, 2015 2:44 pm
Forum: Dialogue System for Unity
Topic: multiple alerts at once
Replies: 2
Views: 701

multiple alerts at once

Hi, >  I am having a bit of trouble getting multiple alerts to show up at once during a single conversation node. That's the way alerts work by default. You can override the dialogue UI class's ShowAlert() method if you want it to work differently. The documentation on overriding the class is here. ...
by Tony Li
Mon Jan 12, 2015 8:56 am
Forum: Dialogue System for Unity
Topic: Animator state not changing
Replies: 1
Views: 623

Animator state not changing

Two things come to mind to check: 1. Near the bottom of the Unity UI Dialogue UI component, make sure the animator state names are correct in the Animation Transitions section. They should be "Show" and "Hide" if you copied the controller. 2. Make sure the dialogue panel is assig...