Hi,
It's not difficult to do, but it'll require a couple lines of code. What GUI system are you using?
Search found 20815 matches
- Sun Jan 18, 2015 9:14 am
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 2522
- Sun Jan 18, 2015 9:10 am
- Forum: Dialogue System for Unity
- Topic: CSV Export, to CSV Import = Conditions and Scripts switched around.
- Replies: 1
- Views: 626
CSV Export, to CSV Import = Conditions and Scripts switched around.
Hi, Sorry, that's a straight up bug. I just fixed it in patch 1.4.3a, which you can get on the customer download site. If you need access, please PM me your Asset Store invoice number. If possible, please use the Chat Mapper XML exporter and importer. The CSV format omits some field types, such as p...
- Sun Jan 18, 2015 8:30 am
- Forum: Dialogue System for Unity
- Topic: Two small problems with Auto Focus that I'd appreciate some help with.
- Replies: 1
- Views: 625
Two small problems with Auto Focus that I'd appreciate some help with.
Hi, For Problem 1, please import this updated Unity UI Support package. It contains the following changes, which will also be in the upcoming v1.4.4: When Auto Focus is ticked, the first response button is auto-focused instead of the last. UpdateLocalizedUILabels has an option to automatically save ...
- Sat Jan 17, 2015 11:47 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1158
2D On Use Trigger Help
Happy to help!
- Sat Jan 17, 2015 10:33 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1158
2D On Use Trigger Help
Better yet, import this package. It contains an updated Selector that will be in v1.4.4. Inspect your Selector and change "Run Raycasts" to "In 2D".
- Sat Jan 17, 2015 9:27 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1158
2D On Use Trigger Help
Hi, It's good to know that it works with "On Trigger Enter", "On Start", and "On Enable". This means the rest of the Conversation Trigger is set up right. So we just need to look at the trigger-firing part. The "On Use" trigger fires when the GameObject receiv...
- Fri Jan 16, 2015 6:12 am
- Forum: Dialogue System for Unity
- Topic: Default Use message does not dissapear durig the conversation
- Replies: 2
- Views: 746
Default Use message does not dissapear durig the conversation
Hello!
Use Set Component Enabled On Dialogue Event to disable the Selector during conversations.
Complete instructions are here: How to Set Up the Player (PC).
Use Set Component Enabled On Dialogue Event to disable the Selector during conversations.
Complete instructions are here: How to Set Up the Player (PC).
- Thu Jan 15, 2015 9:06 am
- Forum: Dialogue System for Unity
- Topic: Multiplayer Dialogue
- Replies: 2
- Views: 1113
Multiplayer Dialogue
Hi, The Dialogue System doesn't provide specific features to help with multiplayer, but it doesn't get in the way, either. The UI subsystem is independent of the back-end data subsystem. For the data part, define a variable named "Role" (for example) in your dialogue database. In the NPC d...
- Wed Jan 14, 2015 2:44 pm
- Forum: Dialogue System for Unity
- Topic: multiple alerts at once
- Replies: 2
- Views: 701
multiple alerts at once
Hi, > I am having a bit of trouble getting multiple alerts to show up at once during a single conversation node. That's the way alerts work by default. You can override the dialogue UI class's ShowAlert() method if you want it to work differently. The documentation on overriding the class is here. ...
- Mon Jan 12, 2015 8:56 am
- Forum: Dialogue System for Unity
- Topic: Animator state not changing
- Replies: 1
- Views: 623
Animator state not changing
Two things come to mind to check: 1. Near the bottom of the Unity UI Dialogue UI component, make sure the animator state names are correct in the Animation Transitions section. They should be "Show" and "Hide" if you copied the controller. 2. Make sure the dialogue panel is assig...