Search found 20778 matches
- Mon Jan 19, 2015 11:59 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1639
Audio Plays Twice Sometimes
Ah, I forgot that you're using BarkDialogueUI! I'll fix this in the release coming out later today. Conversations use a model-view-controller (MVC) pattern. In a regular conversation, the conversation view tells the dialogue UI to show the subtitle text, and it separately tells the sequencer to play...
- Mon Jan 19, 2015 9:33 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice Sometimes
- Replies: 5
- Views: 1639
Audio Plays Twice Sometimes
Can you post a few lines above that in the console? Would it be possible for you to send me a scene that demonstrates the issue? I can't find a way to reproduce it here.
- Sun Jan 18, 2015 3:45 pm
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 2522
Fount Change?
It was quicker to write the code than describe how to do it, so just import this package. It'll add a new folder named "Custom Actor GUIStyle"containing a new prefab, "Actor Style JRPG2 Dialogue UI". Assign this to your Dialogue Manager instead of the regular JRPG2. (There's a te...
- Sun Jan 18, 2015 9:14 am
- Forum: Dialogue System for Unity
- Topic: Fount Change?
- Replies: 11
- Views: 2522
Fount Change?
Hi,
It's not difficult to do, but it'll require a couple lines of code. What GUI system are you using?
It's not difficult to do, but it'll require a couple lines of code. What GUI system are you using?
- Sun Jan 18, 2015 9:10 am
- Forum: Dialogue System for Unity
- Topic: CSV Export, to CSV Import = Conditions and Scripts switched around.
- Replies: 1
- Views: 623
CSV Export, to CSV Import = Conditions and Scripts switched around.
Hi, Sorry, that's a straight up bug. I just fixed it in patch 1.4.3a, which you can get on the customer download site. If you need access, please PM me your Asset Store invoice number. If possible, please use the Chat Mapper XML exporter and importer. The CSV format omits some field types, such as p...
- Sun Jan 18, 2015 8:30 am
- Forum: Dialogue System for Unity
- Topic: Two small problems with Auto Focus that I'd appreciate some help with.
- Replies: 1
- Views: 625
Two small problems with Auto Focus that I'd appreciate some help with.
Hi, For Problem 1, please import this updated Unity UI Support package. It contains the following changes, which will also be in the upcoming v1.4.4: When Auto Focus is ticked, the first response button is auto-focused instead of the last. UpdateLocalizedUILabels has an option to automatically save ...
- Sat Jan 17, 2015 11:47 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1155
2D On Use Trigger Help
Happy to help!
- Sat Jan 17, 2015 10:33 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1155
2D On Use Trigger Help
Better yet, import this package. It contains an updated Selector that will be in v1.4.4. Inspect your Selector and change "Run Raycasts" to "In 2D".
- Sat Jan 17, 2015 9:27 am
- Forum: Dialogue System for Unity
- Topic: 2D On Use Trigger Help
- Replies: 5
- Views: 1155
2D On Use Trigger Help
Hi, It's good to know that it works with "On Trigger Enter", "On Start", and "On Enable". This means the rest of the Conversation Trigger is set up right. So we just need to look at the trigger-firing part. The "On Use" trigger fires when the GameObject receiv...
- Fri Jan 16, 2015 6:12 am
- Forum: Dialogue System for Unity
- Topic: Default Use message does not dissapear durig the conversation
- Replies: 2
- Views: 745
Default Use message does not dissapear durig the conversation
Hello!
Use Set Component Enabled On Dialogue Event to disable the Selector during conversations.
Complete instructions are here: How to Set Up the Player (PC).
Use Set Component Enabled On Dialogue Event to disable the Selector during conversations.
Complete instructions are here: How to Set Up the Player (PC).