Search found 97 matches

by terrymorgan
Fri Apr 29, 2016 2:52 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

Ctrl+D to duplicate it
I had to do that anyway before it would drag into the animator controller's blend tree, I also wanted to rename them, they're
all called 'mixamo.com'.
by terrymorgan
Thu Apr 28, 2016 1:03 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

Here's the same scene with one of the free Mixamo animals https://mixamo.com/store The animations are available elsewhere, I've only used the horse, but all the animals, horse, dragon, dog, came in the same directory with names like trot_1 (the dog), trot_2 (the horse), so you'll have to separate th...
by terrymorgan
Thu Apr 28, 2016 11:09 am
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

Very slick! here it is again with the standard assets 1st person controller, just move it WASD in scene view, didn't
put a camera on him.


https://dl.dropboxusercontent.com/u/102 ... itypackage
1.0MB
by terrymorgan
Mon Apr 25, 2016 7:41 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

Spider starts out moving
Of course not, he shouldn't move until his range is entered.
by terrymorgan
Mon Apr 25, 2016 7:40 pm
Forum: Dialogue System for Unity
Topic: Made with Dialogue Systems
Replies: 3
Views: 584

Re: Made with Dialogue Systems

Would this work with RPG kit?
by terrymorgan
Sun Apr 24, 2016 12:50 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

Spider starts out moving Spider with the Tony trigger, also threw in tmpxyz's version of ai_randomroam.js 'AI_RandomRoad.js used a coroutine to navigate the agent, so disabling it wont stop it moving.' 'You could try this one, it will stop the coroutine once disabled.' https://dl.dropboxusercontent....
by terrymorgan
Sat Apr 23, 2016 10:16 am
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

'Add a Range Trigger and a trigger collider (e.g., a Sphere Collider with radius 20, Is Trigger ticked) to your random roamer. Then assign the random roam script to the Range Trigger's Components list. You can put the Range Trigger and Trigger Collider on a child GameObject if you like.' #1 I can on...
by terrymorgan
Wed Apr 20, 2016 6:32 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Re: Range Trigger on non-dialog system code?

While it's generally not a good idea to post an Asset Store product's source code online
Oops, my bad, I'll see if it works, you only explained it in the email. I searched your docs for it but didn't find anything about it.
by terrymorgan
Tue Apr 19, 2016 1:30 pm
Forum: Dialogue System for Unity
Topic: Range Trigger on non-dialog system code?
Replies: 19
Views: 3859

Range Trigger on non-dialog system code?

I mailed you this but others may be interested. I'd like to turn off my ai_randomroam animals if the player can't see them (and probably a lot of other stuff like animations, particle systems, etc.) but I'm stuck with RPG kit which requires a college degree to turn on a light. Ai_randomroam here htt...
by terrymorgan
Sat Apr 16, 2016 3:47 pm
Forum: Dialogue System for Unity
Topic: No RPG kit store
Replies: 7
Views: 946

Re: No RPG kit store

Store is back, just imported the 1 script, haven't messed with the key conversation.