Search found 97 matches

by terrymorgan
Tue Feb 02, 2016 10:21 am
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

The scene in the examples is called "Patrol (root motion)" http://unitycoding.com/icode/examples/ http://unitycoding.com/Unity/ICode/Examples/DefaultExamples.unitypackage I also need a generic avatar to patrol, I can get them to move but they don't animate. CC0 generic avatar model https:/...
by terrymorgan
Mon Feb 01, 2016 11:15 pm
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

This is the NPC, he's got humanoid avatar
maze element demon andres olivella
https://www.assetstore.unity3d.com/en/#!/content/2971
by terrymorgan
Mon Feb 01, 2016 11:10 pm
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

RPG kit stop NPC from walking to talk

This is like the ARPG stork walks around, player clicks on him, he stops walking and you talk to him. I made a Store conversation on
a patrolling NPC, is anything different in RPG kit lite?
by terrymorgan
Sun Jan 24, 2016 11:09 am
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

I guess it is possible, I don't have the new RPG 3.13 yet, or my Unity 5.3 is bugged? http://unitycoding.com/phpbb/viewtopic.php?f=5&t=240 Which Unity version do you have? Which RPG Kit version do you have? only possibility is that your Save Position-state machine is old and you are using Unity ...
by terrymorgan
Thu Jan 21, 2016 8:49 am
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

That would be the cleanest place to put this functionality.

I definitely want to use Dialog system because I need the quests. There should be some way to save a snapshot of the PlayerPrefs at game start as wall as game quit, so if something went wrong you could reload the last good configuration.
by terrymorgan
Wed Jan 20, 2016 7:20 pm
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

I'll be damned, I set the loading scene/ spawnplayer /instantiate to bogwood5 wherever it said 'Main Level'
and now he's spawning in bogwood.
by terrymorgan
Wed Jan 20, 2016 5:44 pm
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

'You save your character when you log out of the world. When you log back into the world, those saved stats are loaded.' So we're limited to 1 scene, any other scene is going to be a wrong location, and there's no 'load stats' gui. I'll see if Zerano can fix this, at least make my player spawn in Bo...
by terrymorgan
Wed Jan 20, 2016 10:35 am
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

'Saving & Loading The Dialogue System currently saves its data to PlayerPrefs in single-player and multi-player modes. This includes all the standard Save System data, such as variable values and quest states. It loads data: When the character enters the game. It saves data: After every conversa...
by terrymorgan
Fri Dec 25, 2015 12:35 pm
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

When the game loads, it says 'get an axe' if I've accepted the 'get an axe' quest, I can dismiss it by clicking on the
quest button and 'track', how do I get 'get an axe' to not load at game start?
by terrymorgan
Thu Dec 24, 2015 7:25 pm
Forum: Dialogue System for Unity
Topic: RpgKit Problem
Replies: 59
Views: 11610

Re: RpgKit Problem

It's 41, sometimes the firefox will say DL failed, if you hit the icon, it starts adding on another one to the 1st one. Dropbox one installed no errors.