Search found 97 matches
- Tue Feb 02, 2016 10:21 am
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
Re: RPG kit stop NPC from walking to talk
The scene in the examples is called "Patrol (root motion)" http://unitycoding.com/icode/examples/ http://unitycoding.com/Unity/ICode/Examples/DefaultExamples.unitypackage I also need a generic avatar to patrol, I can get them to move but they don't animate. CC0 generic avatar model https:/...
- Mon Feb 01, 2016 11:15 pm
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
Re: RPG kit stop NPC from walking to talk
This is the NPC, he's got humanoid avatar
maze element demon andres olivella
https://www.assetstore.unity3d.com/en/#!/content/2971
maze element demon andres olivella
https://www.assetstore.unity3d.com/en/#!/content/2971
- Mon Feb 01, 2016 11:10 pm
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
RPG kit stop NPC from walking to talk
This is like the ARPG stork walks around, player clicks on him, he stops walking and you talk to him. I made a Store conversation on
a patrolling NPC, is anything different in RPG kit lite?
a patrolling NPC, is anything different in RPG kit lite?
- Sun Jan 24, 2016 11:09 am
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
I guess it is possible, I don't have the new RPG 3.13 yet, or my Unity 5.3 is bugged? http://unitycoding.com/phpbb/viewtopic.php?f=5&t=240 Which Unity version do you have? Which RPG Kit version do you have? only possibility is that your Save Position-state machine is old and you are using Unity ...
- Thu Jan 21, 2016 8:49 am
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
That would be the cleanest place to put this functionality.
I definitely want to use Dialog system because I need the quests. There should be some way to save a snapshot of the PlayerPrefs at game start as wall as game quit, so if something went wrong you could reload the last good configuration.
I definitely want to use Dialog system because I need the quests. There should be some way to save a snapshot of the PlayerPrefs at game start as wall as game quit, so if something went wrong you could reload the last good configuration.
- Wed Jan 20, 2016 7:20 pm
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
I'll be damned, I set the loading scene/ spawnplayer /instantiate to bogwood5 wherever it said 'Main Level'
and now he's spawning in bogwood.
and now he's spawning in bogwood.
- Wed Jan 20, 2016 5:44 pm
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
'You save your character when you log out of the world. When you log back into the world, those saved stats are loaded.' So we're limited to 1 scene, any other scene is going to be a wrong location, and there's no 'load stats' gui. I'll see if Zerano can fix this, at least make my player spawn in Bo...
- Wed Jan 20, 2016 10:35 am
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
'Saving & Loading The Dialogue System currently saves its data to PlayerPrefs in single-player and multi-player modes. This includes all the standard Save System data, such as variable values and quest states. It loads data: When the character enters the game. It saves data: After every conversa...
- Fri Dec 25, 2015 12:35 pm
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
When the game loads, it says 'get an axe' if I've accepted the 'get an axe' quest, I can dismiss it by clicking on the
quest button and 'track', how do I get 'get an axe' to not load at game start?
quest button and 'track', how do I get 'get an axe' to not load at game start?
- Thu Dec 24, 2015 7:25 pm
- Forum: Dialogue System for Unity
- Topic: RpgKit Problem
- Replies: 59
- Views: 11610
Re: RpgKit Problem
It's 41, sometimes the firefox will say DL failed, if you hit the icon, it starts adding on another one to the 1st one. Dropbox one installed no errors.