There are 2 dialog manager prefabs, the one in dialog system/prefabs and the one in /dialog system/3rd party/rpg kit,
had the wrong one.
Search found 97 matches
- Thu Feb 18, 2016 7:54 pm
- Forum: Dialogue System for Unity
- Topic: RPG Kit Quest Tutorial
- Replies: 8
- Views: 1712
- Thu Feb 18, 2016 2:21 pm
- Forum: Dialogue System for Unity
- Topic: RPG Kit Quest Tutorial
- Replies: 8
- Views: 1712
- Thu Feb 18, 2016 2:20 pm
- Forum: Dialogue System for Unity
- Topic: RPG Kit Quest Tutorial
- Replies: 8
- Views: 1712
Re: RPG Kit Quest Tutorial
I'm not seeing where the 'ui.toggle' function is
- Thu Feb 18, 2016 1:57 pm
- Forum: Dialogue System for Unity
- Topic: RPG Kit Quest Tutorial
- Replies: 8
- Views: 1712
Re: RPG Kit Quest Tutorial
Ditto that, If you don't want these quests on screen go to the quest button and 'track' it, makes it disappear from screen.
- Tue Feb 09, 2016 7:59 pm
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
Re: RPG kit stop NPC from walking to talk
here's one with an attempted bird waypoint, doesn't work in air (navmesh in the air maybe?
https://dl.dropboxusercontent.com/u/102 ... itypackage
the deer only
https://dl.dropboxusercontent.com/u/102 ... itypackage
https://dl.dropboxusercontent.com/u/102 ... itypackage
the deer only
https://dl.dropboxusercontent.com/u/102 ... itypackage
- Tue Feb 09, 2016 7:56 pm
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
Re: RPG kit stop NPC from walking to talk
He idles, but I'm getting 'parameter turn and forward does not exist warnings. Rename the zip to unitypackage, you'll need the Icode default unitypackage and the deer model posted above. It's the deer prefab, the scene, and his animator controller, just a copy of the robot's. Original scene is Patro...
- Tue Feb 09, 2016 10:22 am
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
Re: RPG kit stop NPC from walking to talk
This animator controller is pretty complicated, I put deer1_idle in the idle slot, but it doesn't work.
- Tue Feb 09, 2016 9:56 am
- Forum: Dialogue System for Unity
- Topic: RPG kit stop NPC from walking to talk
- Replies: 11
- Views: 2067
Re: RPG kit stop NPC from walking to talk
Thanks, I was about to make an RPG kit conversation, only because I had a video and and an example. RPG kit is very powerful, but only
about 4 people 'get it', I'm not in there :--[
about 4 people 'get it', I'm not in there :--[
- Tue Feb 09, 2016 9:53 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity v1.5.9 Released
- Replies: 4
- Views: 879
Re: Dialogue System for Unity v1.5.9 Released
Not really, don't want the examples or all the other 3rd party support stuff. I had to uncheck every single item in examples and 3rd party.You should be fine to import everything
In its favor, I noticed there's a little thumbnail of prefabs and materials now.
- Mon Feb 08, 2016 9:31 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity v1.5.9 Released
- Replies: 4
- Views: 879
Re: Dialogue System for Unity v1.5.9 Released
I don't understand the import options, before I could uncheck 'examples' Now there's a bunch of stuff grayed out. I just want the
UI prefabs, RPG kit 3rd party support (this I could identify) and the dialog system necessary parts, what should I do?
UI prefabs, RPG kit 3rd party support (this I could identify) and the dialog system necessary parts, what should I do?