Search found 97 matches

by terrymorgan
Thu Feb 18, 2016 7:54 pm
Forum: Dialogue System for Unity
Topic: RPG Kit Quest Tutorial
Replies: 8
Views: 1712

Re: RPG Kit Quest Tutorial

There are 2 dialog manager prefabs, the one in dialog system/prefabs and the one in /dialog system/3rd party/rpg kit,
had the wrong one.
by terrymorgan
Thu Feb 18, 2016 2:21 pm
Forum: Dialogue System for Unity
Topic: RPG Kit Quest Tutorial
Replies: 8
Views: 1712

Re: RPG Kit Quest Tutorial

pic
by terrymorgan
Thu Feb 18, 2016 2:20 pm
Forum: Dialogue System for Unity
Topic: RPG Kit Quest Tutorial
Replies: 8
Views: 1712

Re: RPG Kit Quest Tutorial

I'm not seeing where the 'ui.toggle' function is
by terrymorgan
Thu Feb 18, 2016 1:57 pm
Forum: Dialogue System for Unity
Topic: RPG Kit Quest Tutorial
Replies: 8
Views: 1712

Re: RPG Kit Quest Tutorial

Ditto that, If you don't want these quests on screen go to the quest button and 'track' it, makes it disappear from screen.
by terrymorgan
Tue Feb 09, 2016 7:59 pm
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

here's one with an attempted bird waypoint, doesn't work in air (navmesh in the air maybe?
https://dl.dropboxusercontent.com/u/102 ... itypackage

the deer only
https://dl.dropboxusercontent.com/u/102 ... itypackage
by terrymorgan
Tue Feb 09, 2016 7:56 pm
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

He idles, but I'm getting 'parameter turn and forward does not exist warnings. Rename the zip to unitypackage, you'll need the Icode default unitypackage and the deer model posted above. It's the deer prefab, the scene, and his animator controller, just a copy of the robot's. Original scene is Patro...
by terrymorgan
Tue Feb 09, 2016 10:22 am
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

This animator controller is pretty complicated, I put deer1_idle in the idle slot, but it doesn't work.
by terrymorgan
Tue Feb 09, 2016 9:56 am
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

Thanks, I was about to make an RPG kit conversation, only because I had a video and and an example. RPG kit is very powerful, but only
about 4 people 'get it', I'm not in there :--[
by terrymorgan
Tue Feb 09, 2016 9:53 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity v1.5.9 Released
Replies: 4
Views: 879

Re: Dialogue System for Unity v1.5.9 Released

You should be fine to import everything
Not really, don't want the examples or all the other 3rd party support stuff. I had to uncheck every single item in examples and 3rd party.
In its favor, I noticed there's a little thumbnail of prefabs and materials now.
by terrymorgan
Mon Feb 08, 2016 9:31 am
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity v1.5.9 Released
Replies: 4
Views: 879

Re: Dialogue System for Unity v1.5.9 Released

I don't understand the import options, before I could uncheck 'examples' Now there's a bunch of stuff grayed out. I just want the
UI prefabs, RPG kit 3rd party support (this I could identify) and the dialog system necessary parts, what should I do?