Search found 97 matches

by terrymorgan
Sat Apr 09, 2016 2:48 pm
Forum: Dialogue System for Unity
Topic: No RPG kit store
Replies: 7
Views: 946

Re: No RPG kit store

The default Converser is the one I'm talking about, I dragged it in again to see if that made any difference.
by terrymorgan
Fri Apr 08, 2016 1:06 pm
Forum: Dialogue System for Unity
Topic: No RPG kit store
Replies: 7
Views: 946

Re: No RPG kit store

I did all that, there's no way to deselect an entire folder, like 'examples' has to be deleted after you import everything.
The store thing's still not working, I already have a store person from RPG kit in the scenet, so I don't really need it, wonder why yours doesn't work though.
by terrymorgan
Thu Apr 07, 2016 10:34 pm
Forum: Dialogue System for Unity
Topic: No RPG kit store
Replies: 7
Views: 946

No RPG kit store

The converser's store button doesn't work, rpg kit 3.13 unity 5.3.2, dialog system 1.5.9. Completely baffled by the import options for 1.6, what do I need to import? everything is grayed out NullReferenceException: Object reference not set to an instance of an object Unitycoding.ItemSystem.BaseItemT...
by terrymorgan
Fri Apr 01, 2016 11:05 am
Forum: Dialogue System for Unity
Topic: RPG kit 'You need the key' quest
Replies: 11
Views: 3675

Re: RPG kit 'You need the key' quest

Does the Dialogue Manager in your Loading scene have an RPG Kit Bridge component? The one in Main Level did, but I didn't apply it so I had to add one to you_need_the_key scene, got the 'you need the key' response at least. I tried to make the key an equipment item but it needs to be positioned in t...
by terrymorgan
Thu Mar 31, 2016 12:56 pm
Forum: Dialogue System for Unity
Topic: RPG kit 'You need the key' quest
Replies: 11
Views: 3675

Re: RPG kit 'You need the key' quest

Here's some shots of my conversation. I made a big 'is trigger' collider on the hinge even though there's a green collider disk on the conversation script. I'm getting the icon in the inventory (should have tooltips) but I might have the conversation nodes wrong. Wiol says it should be an equipment ...
by terrymorgan
Wed Mar 30, 2016 3:07 pm
Forum: Dialogue System for Unity
Topic: RPG kit 'You need the key' quest
Replies: 11
Views: 3675

Re: RPG kit 'You need the key' quest

For some reason I'm not getting any 'you need the key' message. I'm not sure what kind of item the key should be either, however he does have it in his inventory after he clicks on it, it just doesn't disappear from the ground Is there supposed to be some sort of box collider is trigger on the door?...
by terrymorgan
Fri Mar 18, 2016 12:59 pm
Forum: Dialogue System for Unity
Topic: RPG kit 'You need the key' quest
Replies: 11
Views: 3675

Re: RPG kit 'You need the key' quest

@bohnstudios quote ARPG dungeon keys because I think it's just way easier and flexible than using the more hard-coded example in the ARPG demo. unquote I'm not using ARPG, I just used it until Zerano got his RPG kit working. I will say this, ARPG camera clips the walls, it's the WOW camera you can g...
by terrymorgan
Tue Mar 15, 2016 8:50 pm
Forum: Dialogue System for Unity
Topic: RPG kit 'You need the key' quest
Replies: 11
Views: 3675

RPG kit 'You need the key' quest

In this tutorial using action rpg kit, there was a door "NPC" that told you it needed a key to unlock it. The key had to be added to the item database, etc. When the door 'saw' you with the key it would open. https://sites.google.com/site/terrymorgan1213/tutorials/arpg_new_scene_player_9 H...
by terrymorgan
Wed Feb 24, 2016 9:57 am
Forum: Dialogue System for Unity
Topic: RPG Kit Quest Tutorial
Replies: 8
Views: 1712

Re: RPG Kit Quest Tutorial

My player collected the taxes but pocketed them. :--}
by terrymorgan
Fri Feb 19, 2016 8:51 am
Forum: Dialogue System for Unity
Topic: RPG kit stop NPC from walking to talk
Replies: 11
Views: 2067

Re: RPG kit stop NPC from walking to talk

Wiol figured this out I just got to this and it works great, thanks, my animator is a copy of robot animator from the icode default.unitypackage, and the state machine is 'walk (root motion)' I just dragged in the demon's idle animation, now he idles on conversation and then walks around again when ...