Search found 5 matches

by RojasGoni
Wed Aug 09, 2017 2:17 am
Forum: Dialogue System for Unity
Topic: Voice acting and Continue Button
Replies: 3
Views: 422

Re: Voice acting and Continue Button

Thanks, Tony. That solved beautifully the problem.
by RojasGoni
Tue Aug 08, 2017 10:20 am
Forum: Dialogue System for Unity
Topic: Voice acting and Continue Button
Replies: 3
Views: 422

Voice acting and Continue Button

Toni, I have a couple of questions regarding voice acting. 1- We decided to go for voice acting without the lip sync because it didn't kook too brilliant. So the sequence command we used was audio, instead of voice. Is there an advantage is using the actual voice sequencer command? If so, is there a...
by RojasGoni
Sat Nov 26, 2016 4:14 pm
Forum: Dialogue System for Unity
Topic: Cannot find dialog behavior I really want for 2d Game
Replies: 12
Views: 1502

Re: Cannot find dialog behavior I really want for 2d Game

Thank you very much, also for checking my blog. As you see we are devoted fans of Dialogue System, though our first steps were as rough as you can imagine, but it has been an amazing tool, as Adventure Creator has been. I can't imagine developing this game without either of you guys. I am going to c...
by RojasGoni
Sat Nov 26, 2016 3:37 pm
Forum: Dialogue System for Unity
Topic: Cannot find dialog behavior I really want for 2d Game
Replies: 12
Views: 1502

Re: Cannot find dialog behavior I really want for 2d Game

In case you haven't managed to get your animated portraits to obey your commands (I had some issues with mine) here is what I discovered, doing a bit of reverse engineering in Toni's example. When I created my first animated portraits I did the following: 1- Add "Use Animated Portraits" sc...
by RojasGoni
Wed Nov 23, 2016 4:45 am
Forum: Dialogue System for Unity
Topic: Animated Portraits
Replies: 8
Views: 2613

Re: Animated Portraits

I don't know if by now you fixed the issue, but I had a similar situation and it took me a while to realise that to get the animation to play in the UI it needs to be created within a UI image. Otherwise, if you create the animation on a world game sprite it doesn't work fine. So the steps to get th...