Search found 5 matches
- Wed Aug 09, 2017 2:17 am
- Forum: Dialogue System for Unity
- Topic: Voice acting and Continue Button
- Replies: 3
- Views: 422
Re: Voice acting and Continue Button
Thanks, Tony. That solved beautifully the problem.
- Tue Aug 08, 2017 10:20 am
- Forum: Dialogue System for Unity
- Topic: Voice acting and Continue Button
- Replies: 3
- Views: 422
Voice acting and Continue Button
Toni, I have a couple of questions regarding voice acting. 1- We decided to go for voice acting without the lip sync because it didn't kook too brilliant. So the sequence command we used was audio, instead of voice. Is there an advantage is using the actual voice sequencer command? If so, is there a...
- Sat Nov 26, 2016 4:14 pm
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1502
Re: Cannot find dialog behavior I really want for 2d Game
Thank you very much, also for checking my blog. As you see we are devoted fans of Dialogue System, though our first steps were as rough as you can imagine, but it has been an amazing tool, as Adventure Creator has been. I can't imagine developing this game without either of you guys. I am going to c...
- Sat Nov 26, 2016 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Cannot find dialog behavior I really want for 2d Game
- Replies: 12
- Views: 1502
Re: Cannot find dialog behavior I really want for 2d Game
In case you haven't managed to get your animated portraits to obey your commands (I had some issues with mine) here is what I discovered, doing a bit of reverse engineering in Toni's example. When I created my first animated portraits I did the following: 1- Add "Use Animated Portraits" sc...
- Wed Nov 23, 2016 4:45 am
- Forum: Dialogue System for Unity
- Topic: Animated Portraits
- Replies: 8
- Views: 2613
Re: Animated Portraits
I don't know if by now you fixed the issue, but I had a similar situation and it took me a while to realise that to get the animation to play in the UI it needs to be created within a UI image. Otherwise, if you create the animation on a world game sprite it doesn't work fine. So the steps to get th...