Search found 20649 matches
- Mon Apr 29, 2024 8:33 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] Add More Track Toggle Options To Quest Log Window
- Replies: 0
- Views: 10
[HOWTO] Add More Track Toggle Options To Quest Log Window
This script adds the ability to toggle tracking of the selected quest by pressing a key or input button, or by showing a track UI button in the quest details. Replace your Standard UI Quest Log Window component's script in place with this one, add a track button to the quest details section, and ass...
- Mon Apr 29, 2024 4:45 pm
- Forum: Dialogue System for Unity
- Topic: Issue Encountered When Using Sequencer Command to Control ContinueMode
- Replies: 3
- Views: 32
- Mon Apr 29, 2024 2:43 pm
- Forum: Dialogue System for Unity
- Topic: Issue Encountered When Using Sequencer Command to Control ContinueMode
- Replies: 3
- Views: 32
Re: Issue Encountered When Using Sequencer Command to Control ContinueMode
Hi, 1. SetContinueMode(original) Has No Effect It seems that in Sequencer.HandleSetContinueModeInternally, the originally correct code has been commented out, resulting in incorrect functionality in the current version. For example, lines 2724, 2733, and 2734 have been commented out. Have you import...
- Mon Apr 29, 2024 12:17 pm
- Forum: Dialogue System for Unity
- Topic: Need help with checking conditions: "All must be true"
- Replies: 1
- Views: 26
Re: Need help with checking conditions: "All must be true"
Hmm, it looks like that should work. Here's how to debug it: 1. Use the Watches tab or Variable View window to check the variable values at runtime. Make sure they're actually all true. 2. Temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. When the conversation starts, keep...
- Mon Apr 29, 2024 12:10 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Multiple "Is Player" Actors and PC Name/Portrait in Response Menu
- Replies: 3
- Views: 30
- Mon Apr 29, 2024 10:34 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Multiple "Is Player" Actors and PC Name/Portrait in Response Menu
- Replies: 3
- Views: 30
Re: Multiple "Is Player" Actors and PC Name/Portrait in Response Menu
Hi,
Inspect your dialogue UI's Standard Dialogue UI component and tick Conversation UI Elements > Use First Response For Menu Portrait. This will look at the first response in the menu and use that actor's portrait.
Inspect your dialogue UI's Standard Dialogue UI component and tick Conversation UI Elements > Use First Response For Menu Portrait. This will look at the first response in the menu and use that actor's portrait.
- Mon Apr 29, 2024 8:13 am
- Forum: Dialogue System for Unity
- Topic: Accessibility Option
- Replies: 3
- Views: 32
Re: Accessibility Option
Hi,
You can access the dialogue UI in C# using DialogueManager.standardDialogueUI. For example, to change the color of the main Dialogue Panel's image:
You can access the dialogue UI in C# using DialogueManager.standardDialogueUI. For example, to change the color of the main Dialogue Panel's image:
Code: Select all
DialogueManager.standardDialogueUI.conversationUIElements.mainPanel.GetComponent<Image>().color = Color.red;
- Sun Apr 28, 2024 11:18 am
- Forum: Dialogue System for Unity
- Topic: Problems for dialogue database setting
- Replies: 3
- Views: 40
Re: Problems for dialogue database setting
Always happy to help!
- Sun Apr 28, 2024 11:17 am
- Forum: Dialogue System for Unity
- Topic: Error when using sequencer
- Replies: 3
- Views: 34
Re: Error when using sequencer
Glad to help!
- Sun Apr 28, 2024 9:54 am
- Forum: Dialogue System for Unity
- Topic: Problems for dialogue database setting
- Replies: 3
- Views: 40
Re: Problems for dialogue database setting
Hi, 1. How to make the dialogue not show character name when the dialogue is a remainder or a narrative statement? Use a different subtitle panel that doesn't have a Portrait Name field. Example steps: Edit your dialogue UI. Duplicate the NPC Subtitle Panel. Rename the duplicate to "Narrator Su...