Search found 20789 matches

by Tony Li
Tue May 21, 2024 12:20 pm
Forum: Dialogue System for Unity
Topic: Voice speech sync with text
Replies: 6
Views: 44

Re: Voice speech sync with text

Add it to your Dialogue Manager GameObject.
by Tony Li
Tue May 21, 2024 11:34 am
Forum: Dialogue System for Unity
Topic: Have NPCs bark at each other
Replies: 5
Views: 137

Re: Have NPCs bark at each other

Hi, Here's another approach: UNtick the conversation properties' Override Subtitle Settings checkbox. Tick Override Camera Settings. Set Default Sequence to something like: Continue()@{{end}} This will simulate a continue button click after a duration based on the text length. (More info on duration...
by Tony Li
Tue May 21, 2024 11:32 am
Forum: Dialogue System for Unity
Topic: Mouse cusor gone
Replies: 3
Views: 16

Re: Mouse cusor gone

Hi,

Did you follow all of the Invector integration steps? They should take care of the mouse cursor.
by Tony Li
Tue May 21, 2024 11:31 am
Forum: Dialogue System for Unity
Topic: Volume too low.
Replies: 1
Views: 7

Re: Volume too low.

Hi, In general, the Dialogue System doesn't touch volume levels. It will use whatever Audio Source is on the subject GameObject, creating a default one if the subject doesn't have an Audio Source. You can configure the Audio Source however you want. I recommend creating an audio mixer and assigning ...
by Tony Li
Tue May 21, 2024 10:30 am
Forum: Dialogue System for Unity
Topic: Voice speech sync with text
Replies: 6
Views: 44

Re: Voice speech sync with text

Please see How To: Adjust Typewriter To Audio Length above.
by Tony Li
Tue May 21, 2024 9:04 am
Forum: Dialogue System for Unity
Topic: Lively Chat Bubble: Continue Button Key & Cannot edit prefab ChatBubbleWhite
Replies: 1
Views: 11

Re: Lively Chat Bubble: Continue Button Key & Cannot edit prefab ChatBubbleWhite

Hi, Welcome to Unity, and thanks for using the Dialogue System! 1. I am unable to edit the prefab ChatBubblesWhite. On your NPC's Lively Chat Bubbles Subtitle Panel, make sure the prefab is assigned to the Chat Bubble Prefab field, and that the Chat Bubble field is unassigned. On the prefab, check t...
by Tony Li
Tue May 21, 2024 8:24 am
Forum: Dialogue System for Unity
Topic: Voice speech sync with text
Replies: 6
Views: 44

Re: Voice speech sync with text

Hi, What do you want to sync? The timing of the subtitle panel duration with the audio length? The timing of the typewriter with the audio length? The timing of the appearance of individual words with the audio? The animation of the mouth with the audio (aka lip sync)? Example: Time the subtitle pan...
by Tony Li
Mon May 20, 2024 8:44 pm
Forum: Dialogue System for Unity
Topic: Setting Continue Button to Always loops conversation
Replies: 3
Views: 33

Re: Setting Continue Button to Always loops conversation

Hi, I suspect what's happening is that the click (or other input) to click the final continue button is also being read to trigger whatever starts the conversation. If you're using a Dialogue System Trigger to start the conversation, you can usually prevent it by ticking the Prevent Restart On Same ...