Hi,
DialogueManager.StartConversation() is the way to start a conversation in script. It doesn't pause; it just starts the conversation. You can pause the game yourself before or after calling that method.
Alternatively, you can also configure a Dialogue System Trigger and call its OnUse() method.
Search found 20701 matches
- Tue May 07, 2024 8:26 am
- Forum: Dialogue System for Unity
- Topic: conversation in a script
- Replies: 1
- Views: 17
- Mon May 06, 2024 5:07 pm
- Forum: Dialogue System for Unity
- Topic: Quick way to see which conversation is currently playing
- Replies: 1
- Views: 16
Re: Quick way to see which conversation is currently playing
Hi, Yes, if you don't see "Dialogue System: Conversation ending" that corresponds with a "Dialogue System: Starting conversation..." then it hasn't ended. Another way to check is to open the Dialogue Editor and inspect the conversations. If a conversation is active, one of them w...
- Mon May 06, 2024 2:46 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 101
Re: Camera follow player walking during sequence
Glad to help!
- Mon May 06, 2024 9:42 am
- Forum: Dialogue System for Unity
- Topic: Scene manager
- Replies: 3
- Views: 27
Re: Scene manager
If you're using the Input System, change this: if (InputDeviceManager.IsKeyDown(KeyCode.Escape)) to: if (InputDeviceManager.IsButtonDown("Cancel")) and register "Cancel" with the Input Device Manager as shown in the Dialogue System's Input System tutorial video or page 5 of Input...
- Mon May 06, 2024 8:58 am
- Forum: Dialogue System for Unity
- Topic: How to add/subtract int in C#
- Replies: 5
- Views: 37
Re: How to add/subtract int in C#
Glad to help!
- Mon May 06, 2024 8:22 am
- Forum: Dialogue System for Unity
- Topic: How to add/subtract int in C#
- Replies: 5
- Views: 37
Re: How to add/subtract int in C#
Sorry, I had a typo. It was missing "Coin". I just fixed my previous reply.
- Mon May 06, 2024 8:22 am
- Forum: Dialogue System for Unity
- Topic: Doozy UI with Dialogue System
- Replies: 1
- Views: 22
Re: Doozy UI with Dialogue System
Hi,
What questions have you encountered when following the instructions in that link?
The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.
What questions have you encountered when following the instructions in that link?
The integration doesn't cover the Proximity Selector, but you could add a popup UI to the Usable GameObject (e.g., NPC) and configure the Usable component's Events > OnSelect() and OnDeselect() events.
- Mon May 06, 2024 8:20 am
- Forum: Dialogue System for Unity
- Topic: Scene manager
- Replies: 3
- Views: 27
Re: Scene manager
Hi, If I understand you correctly, you want to change scenes after a video has finished playing. This may require a short script. Maybe something like: using System.Collections; using UnityEngine; using UnityEngine.Video; using PixelCrushers; public class LoadSceneAfterVideo : MonoBehaviour { public...
- Mon May 06, 2024 8:06 am
- Forum: Dialogue System for Unity
- Topic: How to add/subtract int in C#
- Replies: 5
- Views: 37
Re: How to add/subtract int in C#
Hi, If you want to add or subtract a C# variable from within a conversation (e.g., a dialogue entry's Script field), please see How To: Connect C# Variables to Dialogue System's Lua . If you want to add or subtract a Dialogue System Lua variable variable from within C#, use DialogueLua .GetVariable(...
- Sun May 05, 2024 10:39 pm
- Forum: Dialogue System for Unity
- Topic: Camera follow player walking during sequence
- Replies: 9
- Views: 101
Re: Camera follow player walking during sequence
Hi, Assuming that vcam is taking priority (i.e., it has the highest Priority value of all vcam in the scene after using the CinemachinePriority() sequencer command), then it's a configuration issue with your vcam. Try searching up tutorial videos on YouTube, such as: [media]https://www.youtube.com/w...