Search found 23599 matches

by Tony Li
Mon Sep 15, 2025 4:59 pm
Forum: Quest Machine
Topic: Timed Quests Force Quest Journal redraw causing a "blink" and a loss of button focus
Replies: 1
Views: 24

Re: Timed Quests Force Quest Journal redraw causing a "blink" and a loss of button focus

Hi! Note: The forum is being migrated to a new server based on a backup made before your post, so this reply will disappear.

In the next update, I'll plan to make it so that UI refreshes don't lose the current EventSystem selection. I'll also look into the visible blink, although that might be more ...
by Tony Li
Wed Sep 10, 2025 11:36 am
Forum: Quest Machine
Topic: Quest Machine Journal UI Customisation Problem
Replies: 1
Views: 1010

Re: Quest Machine Journal UI Customisation Problem

Hi,

Please save an offline copy of this reply. We're in the process of migrating the forum to a new server using a backup that was created before your post. (I'm not sure how you were able to post; it's supposed to be locked. But that's beside the point. :) )

Quest selection panel:
1. I would ...
by Tony Li
Sat Sep 06, 2025 10:58 pm
Forum: Dialogue System for Unity
Topic: Various compiler issues with enabling Yarn 2
Replies: 4
Views: 3755

Re: Various compiler issues with enabling Yarn 2

Hi,

Make sure you're using Yarn 2 and not the more recently-released Yarn 3. The Dialogue System doesn't yet support Yarn 3.

Also, while the forum migration is happening here, the ability to post and reply to posts will be locked. We're working with the new forum hosting service to get the ...
by Tony Li
Fri Sep 05, 2025 8:05 pm
Forum: Announcements
Topic: IMPORTANT: FORUM MIGRATION
Replies: 0
Views: 3400

IMPORTANT: FORUM MIGRATION

The forum is in read-only mode while it's being migrated to a dedicated server.

You can still search for existing answers and tips here in the meantime. Tip: Search for "howto" (one word) plus a question for helpful articles.
by Tony Li
Tue Sep 02, 2025 8:12 am
Forum: Dialogue System for Unity
Topic: Interrupting converstions
Replies: 9
Views: 3302

Re: Interrupting converstions

Are there any warnings in the Console window? Your screenshot doesn't show the info/warning/error filter buttons at the top right of the Console window, so I don't know if warnings are being filtered out.

The error in the Console is probably not to blame. We can look at it if nothing else turns up ...
by Tony Li
Tue Sep 02, 2025 8:08 am
Forum: Dialogue System for Unity
Topic: Dialogue Actor Script
Replies: 3
Views: 1854

Re: Dialogue Actor Script

Hi,

Not in the dialogue database's Actors section.

There are a few ways you can do it.

You can wrap text in [em#] emphasis markup tags or rich text codes .

You can add a Dialogue Actor component to the actor's GameObject, tick Set Subtitle Color, and specify a color.

You can add a script with ...
by Tony Li
Mon Sep 01, 2025 1:33 pm
Forum: Dialogue System for Unity
Topic: Interrupting converstions
Replies: 9
Views: 3302

Re: Interrupting converstions

Hi,

On the Dialogue Manager, tick the Conversation Position Stack component's Push Current Entry checkbox. Otherwise, if it's unticked, it will (as you've seen) push the next entry onto the stack so that the conversation will resume at the next entry instead of repeating the current entry.
by Tony Li
Mon Sep 01, 2025 1:31 pm
Forum: Dialogue System for Unity
Topic: Setting up an interaction menu when Player interacts with NPC
Replies: 3
Views: 2521

Re: Setting up an interaction menu when Player interacts with NPC

It'll probably be easier and cleaner in the long run to get your programmer involved.

Your programmer might find this info to be helpful:

When the player's Selector component "uses" a selected Usable, it does two things:

1. It runs the Usable's OnUseUsable() method, which invokes any event ...
by Tony Li
Mon Sep 01, 2025 10:44 am
Forum: Dialogue System for Unity
Topic: Dialogue Actor Script
Replies: 3
Views: 1854

Re: Dialogue Actor Script

Hi,

In that screenshot, it looks like your dialogue UI has one subtitle panel and one menu panel. If you inspect the main dialogue UI GameObject's Standard Dialogue UI component, they should be assigned to the Subtitle Panels and Menu Panels lists.

Do you want to show overhead speech bubbles? If ...
by Tony Li
Mon Sep 01, 2025 9:30 am
Forum: Dialogue System for Unity
Topic: Interrupting converstions
Replies: 9
Views: 3302

Re: Interrupting converstions

Hi,

Here's an example scene:

DS_InterruptConversationAnyTimeExample_2025-09-01.unitypackage

When the scene starts, it will play a main conversation with subtitles A, B, C, D, E. If you click the Interrupt button, it will play a secondary conversation with subtitles 1, 2, 3 and then resume the ...