Search found 28 matches

by Demonith
Fri Dec 25, 2015 6:28 am
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Sorry, this was a small bug. I'll update the package in a few minutes. To fix it in your copy, edit Dialogue System/Third Party Support/RPG Kit/Scripts/UI/OverheadIconController.cs. Change line 22 from: icon.SetActive(icon != startingIcon); to icon.SetActive(icon == startingIcon); It's just a one c...
by Demonith
Wed Dec 23, 2015 12:06 pm
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Hi, Change "Converser" to "The Gude": SetOverheadIcon("The Gude", "Question") Also, disable the Look At Main Camera component on the Overhead UI. It overrides the animation. Ok i imported clip to both markers now they rotate and then i rename in DB everything...
by Demonith
Wed Dec 23, 2015 11:37 am
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Hi, When you set up your character, it's okay if it shows both markers. The Overhead Icon Controller component will hide all of them at runtime, except for the one that you've assigned to Starting Icon . In your Script field, make sure to pass two string parameters (in double-quotes): 1. The name o...
by Demonith
Wed Dec 23, 2015 7:52 am
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

I add the UI to my character but it shows both markers and when i click on it it removes it somehow it not working
by Demonith
Wed Dec 23, 2015 6:56 am
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Dialogue System: Did not find the specified icon '' on Overhead Icon UI UnityEngine.Debug:LogWarning(Object, Object) PixelCrushers.DialogueSystem.RPGKit.OverheadIconController:SetOverheadIcon(String) (at Assets/Dialogue System/Third Party Support/RPG Kit/Scripts/UI/OverheadIconController.cs:42) Pixe...
by Demonith
Tue Dec 22, 2015 7:19 pm
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Tony Li wrote:It's coming out later today! :-)
Bless u and happy holidays pm me when its done <3
by Demonith
Tue Dec 22, 2015 6:07 pm
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Yes, you can add an Animator component to the world space UI and animate it. I'll try to put an example of this in the updated RPG Kit Support package. Well its 3.1.2 now u can make example today :) or tomorrow I'll try to make it available as soon as possible. I'm working as fast as I can on the n...
by Demonith
Sat Dec 19, 2015 1:17 pm
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Yes, you can add an Animator component to the world space UI and animate it. I'll try to put an example of this in the updated RPG Kit Support package. Well its 3.1.2 now u can make example today :) or tomorrow I'll try to make it available as soon as possible. I'm working as fast as I can on the n...
by Demonith
Sat Dec 19, 2015 11:25 am
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Tony Li wrote:Yes, you can add an Animator component to the world space UI and animate it. I'll try to put an example of this in the updated RPG Kit Support package.
Well its 3.1.2 now u can make example today :) or tomorrow
by Demonith
Sat Dec 19, 2015 10:36 am
Forum: Dialogue System for Unity
Topic: Question mark and Dialogue System
Replies: 22
Views: 3840

Re: Question mark and Dialogue System

Hi, Here are the steps: 1. Create a world space UI above the character's head. Make it a child GameObject of the character. 2. Add a "Look At Main Camera" component. 3. Add UI Images for question mark and exclamation mark to the canvas. The easiest way to do steps 1-3 is to copy the "...