﻿using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

public class SkillTriggerKeyHeld : SkillTriggerKey
{

	public override bool IsTriggered()
	{
		return Input.GetKey(key);
	}

	#if UNITY_EDITOR
	[MenuItem("Assets/Create/Skill Example/Triggers/Skill Trigger Key Held")]
	public static void CreateSkillTriggerKeyHeldAsset()
	{
		ScriptableObjectUtility.CreateAsset<SkillTriggerKeyHeld>();
	}
	#endif
	
}
