PixelCrushers.Wrappers.LocalizeUIText Class Reference

This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.Wrappers.LocalizeUIText:
Collaboration diagram for PixelCrushers.Wrappers.LocalizeUIText:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.LocalizeUIText
virtual void UpdateText ()
 
virtual void SetFieldName (string newFieldName="")
 Sets the field name, which is the key to use in the TextTable. More...
 
virtual void UpdateDropdownOptions ()
 If changing the Dropdown options, call this afterward to update the localization. More...
 
- Protected Member Functions inherited from PixelCrushers.LocalizeUIText
virtual void Start ()
 
virtual void OnEnable ()
 
virtual string GetLocalizedText (string fieldName)
 
- Protected Attributes inherited from PixelCrushers.LocalizeUIText
bool m_started
 
UnityEngine.UI.Text m_text = null
 
List< string > m_fieldNames = new List<string>()
 
UnityEngine.UI.Dropdown m_dropdown = null
 
- Properties inherited from PixelCrushers.LocalizeUIText
StringField fieldName [get, set]
 If set, use this field name when localizing; otherwise use the initial value of the UI element. More...
 
TextTable textTable [get, set]
 If set, use this table instead of the GlobalTextTable. More...
 

Detailed Description

This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: