This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.LocalizeUIText | |
virtual void | UpdateText () |
virtual void | SetFieldName (string newFieldName="") |
Sets the field name, which is the key to use in the TextTable. More... | |
virtual void | UpdateDropdownOptions () |
If changing the Dropdown options, call this afterward to update the localization. More... | |
Protected Member Functions inherited from PixelCrushers.LocalizeUIText | |
virtual void | Start () |
virtual void | OnEnable () |
virtual string | GetLocalizedText (string fieldName) |
Protected Attributes inherited from PixelCrushers.LocalizeUIText | |
bool | m_started |
UnityEngine.UI.Text | m_text = null |
List< string > | m_fieldNames = new List<string>() |
UnityEngine.UI.Dropdown | m_dropdown = null |
Properties inherited from PixelCrushers.LocalizeUIText | |
StringField | fieldName [get, set] |
If set, use this field name when localizing; otherwise use the initial value of the UI element. More... | |
TextTable | textTable [get, set] |
If set, use this table instead of the GlobalTextTable. More... | |
This wrapper for PixelCrushers.LocalizeUIText keeps references intact if you switch between the compiled assembly and source code versions of the original class.