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PixelCrushers.SaveSystem Member List

This is the complete list of members for PixelCrushers.SaveSystem, including all inherited members.

addedScenesPixelCrushers.SaveSystemstatic
allowNegativeSlotNumbersPixelCrushers.SaveSystem
ApplySavedGameData(SavedGameData savedGameData)PixelCrushers.SaveSysteminlinestatic
ApplySavedGameData()PixelCrushers.SaveSysteminlinestatic
autoUnloadAdditiveScenesPixelCrushers.SaveSystemstatic
BeforeSceneChange()PixelCrushers.SaveSysteminlinestatic
ClearSavedGameData()PixelCrushers.SaveSysteminlinestatic
currentAsyncOperationPixelCrushers.SaveSystemstatic
currentSavedGameDataPixelCrushers.SaveSystemstatic
currentSceneIndexPixelCrushers.SaveSystemstatic
debugPixelCrushers.SaveSystemstatic
DelayedSaveDataAppliedCoroutine(int frames)PixelCrushers.SaveSysteminlineprotectedstatic
DeleteSavedGameInSlot(int slotNumber)PixelCrushers.SaveSysteminlinestatic
Deserialize< T >(string s, T data=default(T))PixelCrushers.SaveSysteminlinestatic
framesToWaitBeforeApplyDataPixelCrushers.SaveSystemstatic
framesToWaitBeforeSaveDataAppliedEventPixelCrushers.SaveSystemstatic
GetCurrentSceneIndex()PixelCrushers.SaveSysteminlinestatic
GetCurrentSceneName()PixelCrushers.SaveSysteminlinestatic
hasInstancePixelCrushers.SaveSystemstatic
HasSavedGameInSlot(int slotNumber)PixelCrushers.SaveSysteminlinestatic
instancePixelCrushers.SaveSystemstatic
LastSavedGameSlotPlayerPrefsKeyPixelCrushers.SaveSystemstatic
LoadAdditiveScene(string sceneName)PixelCrushers.SaveSysteminlinestatic
LoadAdditiveSceneInternal(string sceneName)PixelCrushers.SaveSysteminlinestatic
loadEndedPixelCrushers.SaveSystemstatic
LoadFromSlot(int slotNumber)PixelCrushers.SaveSysteminlinestatic
LoadGame(SavedGameData savedGameData)PixelCrushers.SaveSysteminlinestatic
LoadGameFromSlot(int slotNumber)PixelCrushers.SaveSysteminline
LoadScene(string sceneNameAndSpawnpoint)PixelCrushers.SaveSysteminlinestatic
LoadSceneAtSpawnpoint(string sceneNameAndSpawnpoint)PixelCrushers.SaveSysteminline
loadStartedPixelCrushers.SaveSystemstatic
maxSaveSlotPixelCrushers.SaveSystemstatic
NoSceneIndexPixelCrushers.SaveSystemstatic
OnLevelWasLoaded(int level)PixelCrushers.SaveSysteminline
playerSpawnpointPixelCrushers.SaveSystemstatic
RecordSavedGameData()PixelCrushers.SaveSysteminlinestatic
RegisterSaver(Saver saver)PixelCrushers.SaveSysteminlinestatic
ResetGameState()PixelCrushers.SaveSysteminlinestatic
RestartGame(string startingSceneName)PixelCrushers.SaveSysteminlinestatic
saveCurrentScenePixelCrushers.SaveSystemstatic
saveDataAppliedPixelCrushers.SaveSystemstatic
saveEndedPixelCrushers.SaveSystemstatic
SaveGameToSlot(int slotNumber)PixelCrushers.SaveSysteminline
SaversRestartGame()PixelCrushers.SaveSysteminlinestatic
saveStartedPixelCrushers.SaveSystemstatic
SaveToSlot(int slotNumber)PixelCrushers.SaveSysteminlinestatic
SaveToSlotImmediate(int slotNumber)PixelCrushers.SaveSysteminlinestatic
sceneLoadedPixelCrushers.SaveSystemstatic
SceneLoadedDelegate(string sceneName, int sceneIndex)PixelCrushers.SaveSystem
sceneTransitionManagerPixelCrushers.SaveSystemstatic
Serialize(object data)PixelCrushers.SaveSysteminlinestatic
serializerPixelCrushers.SaveSystemstatic
storerPixelCrushers.SaveSystemstatic
UnloadAdditiveScene(string sceneName)PixelCrushers.SaveSysteminlinestatic
UnloadAdditiveSceneInternal(string sceneName)PixelCrushers.SaveSysteminlinestatic
UnloadAllAdditiveScenes()PixelCrushers.SaveSysteminlinestatic
UnregisterSaver(Saver saver)PixelCrushers.SaveSysteminlinestatic
UpdateSaveData(Saver saver, string data)PixelCrushers.SaveSysteminlinestatic
validateNameScenePixelCrushers.SaveSystemstatic
ValidateSceneNameDelegate(string sceneName, SceneValidationMode sceneValidationMode)PixelCrushers.SaveSystem
versionPixelCrushers.SaveSystemstatic