Dialogue Actor

Component > Pixel Crushers > Dialogue System > Actor > Dialogue Actor

Optional component that allows you to associate a GameObject with an actor and configure how it appears in UIs.

Properties

Property Function
Actor The actor associated with this GameObject.
Persistent Data Name Optional. Assign to override the name used in saved game data.
Portrait Optional. Assign to override the actor's portrait as defined in the dialogue database. Can assign a Sprite or Texture.
Audio Source Optional. Assign to specify which audio source sequencer commands such as Audio() and AudioWait() should use.
Bark UI Settings Allows you to specify a bark UI prefab.
Dialogue UI Settings Allows you to specify dialogue UI panels, portrait animator, and subtitle color.

Details

For more information about using this component, see Dialogue Actor.


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