Component > Pixel Crushers > Dialogue System > Actor > Dialogue Actor
Optional component that allows you to associate a GameObject with an actor and configure how it appears in UIs.
Property | Function |
---|---|
Actor | The actor associated with this GameObject. |
Persistent Data Name | Optional. Assign to override the name used in saved game data. |
Portrait | Optional. Assign to override the actor's portrait as defined in the dialogue database. Can assign a Sprite or Texture. |
Audio Source | Optional. Assign to specify which audio source sequencer commands such as Audio() and AudioWait() should use. |
Bark UI Settings | Allows you to specify a bark UI prefab. |
Dialogue UI Settings | Allows you to specify dialogue UI panels, portrait animator, and subtitle color. |
For more information about using this component, see Dialogue Actor.