Classes | |
class | FPSInventoryEvents |
This hooks into InventoryEvents to provide additional functionality for RFPS. More... | |
class | SInventoryConsumablePickup |
This script replaces consumable pickup scripts such as HealthPickup. More... | |
class | SInventoryContainerTrigger |
This component starts the S-Inventory container GUI when the game object receives a specified trigger event. More... | |
class | SInventoryDialogueActor |
This class provides a data bridge between S-Inventory and the Dialogue System. More... | |
class | SInventoryDialogueEvents |
Provides inspector events for S-Inventory activity. More... | |
class | SInventoryFPSBridge |
This script is a bridge between S-Inventory and RFPS. More... | |
class | SInventoryFPSTools |
This static class provides utility methods for working between S-Inventory and RFPS. More... | |
class | SInventoryItemEvents |
This script lets you hook up events to items. More... | |
class | SInventoryItemGroupTrigger |
This component starts the S-Inventory item group GUI when the game object receives a specified trigger event. More... | |
class | SInventoryLua |
This static class provides Lua functions to access S-Inventory. More... | |
class | SInventoryPersistentContainer |
Persistent data component for S-Inventory containers. More... | |
class | SInventoryPersistentItemGroup |
Persistent data component for S-Inventory item groups. More... | |
class | SInventoryPersistentItemPickup |
Persistent data component for S-Inventory items that get picked up when you click them with the mouse. More... | |
class | SInventoryPersistentVendor |
Persistent data component for S-Inventory vendors. More... | |
class | SInventoryPickup |
This script supplements pickups that already have RFPS pickup script such as AmmoPickup. More... | |
class | SInventoryTreatAsConversation |
This script treats certain S-Inventory actions like conversations by sending OnConversationStart and OnConversationEnd to the actor. More... | |
class | SInventoryVendorTrigger |
This component starts the S-Inventory vendor when the game object receives a specified trigger event. More... | |
class | SInventoryWeaponPickup |
This script replaces RFPS's weapon pickup script. More... | |