Invector Third Person Controller

Table of Contents

This page describes how to set up the Dialogue System with Invector's Third Person Controller. (Invector's Third Person Controller is required.)

Third Person Controller copyright © Invector.


Setup

This integration correctly pauses the Invector character during conversations.

To set up your character:

  1. Import the package Third Party Support/Invector Support. This will unpack files into the folder Third Party Support/Invector Support.
  2. Add a Dialogue Manager GameObject by adding the prefab in Prefabs, or using the Dialogue Manager Wizard, or manually via GameObject > Create Other.
  3. Inspect the Invector character.
    • Add a Dialogue System Invector Bridge component.
    • If you want to show the mouse cursor during conversations, add a Show Cursor On Conversation component.
    • If you want to use the Dialogue System's interaction system, add a Selector component.
      • Also add a Set Component Enabled On Dialogue Event component to disable the Selector during conversations.

Example Scene

The example scene demonstrates how to interact with an NPC and start a conversation.


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